Protecting customer media sources with asymmetric encryption
M. Moolhuizen
Users trust OpenAudioMc to handle their media playback, now we're also taking responsibility of media end-to-end.
· 12 minutes read
13 articles — software engineering, reverse engineering, and building things on the web.
M. Moolhuizen
Users trust OpenAudioMc to handle their media playback, now we're also taking responsibility of media end-to-end.
· 12 minutes read
M. Moolhuizen
How I reclaimed the "build once, run anywhere" dream by forcing Zig and Go to play nice.
· 9 minutes read
M. Moolhuizen
Predicting queues is hard, and users are unpredictable. So, how is it done?
· 6 minutes read
M. Moolhuizen
Migrating from CF D1 to Hyperdrive for massive cost savings.
· 6 minutes read
M. Moolhuizen
Bringing visibility to Mojang's server blocklist through a community-driven tracking tool.
· 9 minutes read
M. Moolhuizen
Analysing how tech is exaggerating the housing crisis, and how I built a crawler to outcrawl the crawlers.
· 15 minutes read
M. Moolhuizen
Dive into the secret APIs, real-time data, and questionable design choices powering the Dutch rail network.
· 9 minutes read
M. Moolhuizen
The journey of PixelScript, the fastest development cycle for Minecraft content.
· 19 minutes read
M. Moolhuizen
An overview of Meteor, a Java RPC library designed for transparent remote procedure calls, featuring a pluggable transport and serialization architecture that simplifies development in distributed systems.
· 6 minutes read
M. Moolhuizen
Using Art-Net and real lighting consoles to build in-game experiences
· 7 minutes read
M. Moolhuizen
Using Java reflect proxies to manipulate objects at runtime
· 9 minutes read
M. Moolhuizen
Probably the worst way to build a blog
· 8 minutes read
M. Moolhuizen
How we eliminated 80% of server overhead by intercepting network traffic and building our own reality.
· 11 minutes read